Honors Radio Astronomy Track — TU Eindhoven
Fast-paced, innovative projects with a deliberately mixed group of students from different disciplines. The kind of environment where the interesting problems live at the seams between specialisms.
Second-year Computer Science & Engineering, TU Eindhoven
Passionate about building complex software and researching innovative solutions. I specialize in implementing complex algorithms, designing scalable systems, and communicating technical concepts effectively. I enjoy participating in hackathons and challenges where I can push my limits and improve user experiences.
A few more things, if you're curious.
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Two people, one deadline, one prototype. My teammate and I pitched our Booking.com challenge solution together to a non-technical panel at Hack4Her 2026 and took the category.
Two multi-person builds — a pest-monitoring platform and a Java desktop app — where my job included the part nobody volunteers for: writing the spec everyone builds from.
Peak-hour customer service teaches a thing that lectures don't: staying clear and warm with a stranger while the queue grows behind them.
Background
Computer Science gave me the tools, training gave me the structure. During late nights, I bring ideas to life through hands-on building and tinkering. That has lead me to build and figuring many things that lecture rooms couldn't teach.
Give me a weekend and I'll usually find something to build — a Pac-Man clone from scratch, a script pulling apart pulsar signal data just to see what's in it. I like the version of computer science where you get to make something concrete, then poke at it until it breaks, then work out why.
I'm in my second year at TU Eindhoven, and the pattern in everything I've done so far is the same. There's a technical core — a expiry-matching algorithm, a fault-injection dashboard, a hackathon prototype — and then making it legible.
In September 2026 I joined the Honors Radio Astronomy track — a chance to work with students from completely different disciplines on fast, ambitious projects, where half the challenge is translating between fields.
Dutch is a work in progress, and the Albert Heijn shop floor is excellent practice.
Fast-paced, innovative projects with a deliberately mixed group of students from different disciplines. The kind of environment where the interesting problems live at the seams between specialisms.
Front-line service during peak hours, plus day-to-day department workflow and inventory replenishment. Recurring, time-sensitive tasks, a rotating cast of colleagues, and a lot of face-to-face problem solving with strangers.
Prototyped and pitched with a two-person team under a hard deadline.
Currently in the second year. Software design, algorithms, systems, and a steady diet of group projects with real deliverables.
Work
Open any entry for what it was, what I did, and what I'd want you to ask me about. Filter by what you're looking for.
Taking something from "concept" to "explainable and defensible in front of a room" is the exact skill I'd use coaching a student on how to present themselves to an employer. Same job, different subject.
Built in the CBL course in Q4 of my first year, YieldWise is an autonomous system for monitoring pests in the field, built with a team of six on ROS. The brief was framed around UN SDG 2.3 — raising the productivity and incomes of small-scale food producers — so the system was designed to catch pest damage early enough for a farmer to actually act on it. My contribution centred on the layer where people meet the system, and on proving it behaves when things break.
Households throw out food that was perfectly good last Tuesday. Stocked tracks your inventory and alerts you when items are about to expire.
Comfort with strangers. It sounds small. It's the reason presenting to a panel of judges didn't frighten me.
This project allowed me to apply my programming skills to a real-world problem in astronomy, contributing to the field of pulsar research.
A Pac-Man clone built from scratch in Java with a teammate, for a first-quarter assignment. GameWindow.java opens the window and drives the game loop; it calls into Pacman.java for the core logic. Both files and all image assets need to sit in the same folder to run.
Maze 4 is a stripped-down test maze, built to check the winning case quickly, so a few features are deliberately left out of it.
A lot of what makes healthcare hard to access isn't the medicine — it's the admin. Built with two other students in high school, this is a Python program backed by a SQL database that keeps doctors, patients and admin staff organised in one place, so booking, cancelling and looking up a patient's details doesn't depend on someone finding the right folder.
Nothing under that filter. Try .
The same project, explained to three different rooms.
A constraint-satisfaction matcher that ranks recipes against a household's current ingredient set, weighted by time-to-expiry.
Toolkit
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Choose a skill on the left. You'll get what it means in practice for me, and which projects it shows up in.
Proficient in Python, Java and SQL. Working knowledge of C++, Assembly and ROS2 through coursework and project work.
Contact
I'm in Eindhoven, studying full time, and interested in internships, student-facing coaching work, and projects where someone has to explain the hard part.
You need someone who is comfortable with technical concepts and can build user centered solutions.
You're looking for a student developer, teaching assistant, or someone who'll come up with creative solutions.
You have a project at the seam between disciplines and need a translator who can also code.